![]() |
| Love: It's squares shooting lasers |
However, it's the name that sets the tone for the rest of the game, and unveils its thoughtfulness. Love argues that love is a good thing, that it "makes your head spin" and gives you positive bonuses.
This is all well and good, until you dive a bit deeper. The game encourages you to switch between partners at a whim, hunting solely for your own personal gain. You're not to get too close to one of your partners, or you'll die. These are interesting takes on the concept of love, which the game tries to flesh out through its mechanics.
Then you add in the optional "Infidelity" mode, which lets the player control two characters at once, attempting to juggle two lives. While the idea is to make the game harder and, therefore, more stressful to play, Infidelity again sends a mixed message. By playing two sides, you get double your score in the game. Taken literally off its premise, living a double life is valuable, as long as you are skilled enough to keep in control.
What do you think about Love? Do you feel it depicts the emotion well? What changes would you make to the game to make it more accurate?
